Using 3D Camera F200 and Intel Realsense SDK 2015 in Unity, I have noticed that when there is big amount of sunlight in the room there are some problems on hand tracking and object recognition as well as luck of contol in motion. Does anybody know something on this topic?
Yes, it makes perfect sense as the F200 projects an IR pattern into the scene, and then uses an IR camera to read that pattern.
If you have a lot of external IR light, like the sun, then the projected IR pattern will look different, or even completely gone because the sun is obviously brighter than the IR projector. Have a look here to understand a bit more how the F200 camera works:
The only solution to this is to not let external IR light (i.e. sun light) into the area that the camera is looking at.