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I am trying to build an app for IOS (Ionic/Cordova) but I keep getting the following error message: "Verify your build assets are correct and try again". There is no further information to help debug the issue (that I know of?).
After countless builds I have come to the conclusion that I have either too many files or the total file size is too big. Basically I have about 120mb of images in the app and when I reduce the quantity, it builds no problem.
Does anybody have any suggestions on what to do to prevent this?
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- Intel® XDK
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Android store apps are limited to 50MB in size, so 120MB of images would not make it into the store. The build system has a practical limit on the size of apps it can build, I don't know the precise number, but you have probably exceeded it.
This SO post might help: http://stackoverflow.com/questions/23564012/upload-photo-android-to-blobstore-gae
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Thanks for the heads up on the file size limit! Apparently I can use expansion APKs to load the images into the app through the play store.
Strangely enough the IOS app built on the third attempt, without reducing the file size.
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I see that you have a few successful builds. Due to the size of your app, it could have been a network hiccup that caused things to go south...
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