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I have a game project in Intel XDK. The problem is I'm not using Game Asset Manager at all and I want to hide it. However, there's no way to hide it and it takes a lot of space... On the video in article Using Game Asset Manager on the video, on OS X there was black arrow which probably could hide game asset manager panel. However, there's no such button on Linux. There are only refresh and expand/shrink buttons. Both of them have different purpose then completely hiding this panel. Live Development Tasks has this hide arrow and it works fine, enables me to hide this panel when I don't need it. That's why I'm even more concerned why on Linux there's no such button. Please fix it or provide another way how to hide that panel without recreating project solution.
- Tags:
- HTML5
- Intel® XDK
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This is a known bug that we hope to see fixed in the next major release.
Since you are not using Game Asset Manager, you could configure your app as just a standard HTML5+Cordova app. Simplest way to do this would be to create an HTML5+Cordova app from the blank template and then copy your source files into that new blank project (replacing the sources that were generated by the blank template), but keeping the <project>.xdk files that were created with the blank project. If you've included some plugins with your game you'll have to re-add those to the new project, using the plugin manager tool.
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I had the same problem, and was glad to see it got fixed in the 2673 release of XDK today.
The only problem is that every time you save a file, the Game Asset Manager gets expanded again. Hope to see this fixed soon, too.
Cheers - Jacob

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