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So I'm not sure why, but I don't seem to be getting any updates from things that are supposed to be continual updates. Gestures to be specific. Using unity I will set up a SendMessage Action with a rule that checks for GestureDetected and choose a gesture. I check the continual updates box and the function that is called is only called once. So I tried setting up my own class that listens for gestures using QueryFiredGestureData() and the only events I ever see are start and end. Is there something conceptually that I'm missing and I'm just doing something wrong, could my hardware be to blame? I'm only using a 2nd gen Intel processor but so far everything seems to be working fine for me other than that.
Any thoughts are welcome! Thanks, Tyler
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So to correct myself I am getting continual updates off of the tracking rules. So a SendMessage action based off a hand tracking rule will work correctly, however that same action based off of hand detection will not work if its looking for a continual event. So I guess what I'm going for is a gesture tracker which is what I was trying to make with my own script however I'm still only seeing the start and end events, no such luck for the Gesture_State_Progress event.

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