I am in the process of writing a 2d game that using OpenGl. One of the machines I am testing on has a GMA950 processor and I am seeing a big dip in performance when I run my application on it. Are their any best practice notes/docs for this chipset? Does anyone have any pointers for things I should do/avoid when writing opengl code for this chipset. Any help would be most appreciated. Thanks.
We asked some of our resident game development experts about this, and they told us that much of the information in theIntel GMA 3000 and X3000 Developer's Guideis also relevant to developing for GMA950.
They also suggested youtake a look at: