Developing Games on Intel Graphics
If you are gaming on graphics integrated in your Intel Processor, this is the place for you! Find answers to your questions or post your issues with PC games
526 Discussions

Mipmapping broken for animated textures in Minecraft with the Sodium performance mod

djmrFunnyMan
New Contributor I
1,561 Views

Minecraft will have the mipmaps of its animated texture stuck on a single frame. This issue is specific to Intel Xe-HPG it does not happen on Xe-LPG (intel iGPU's) and it doesn't happen on Nvidia & AMD

Reproduction:
- Install Iris & Sodium for 1.21.4 : https://github.com/IrisShaders/Iris/blob/multiloader-new/docs/guide.md  
(iris makes no difference here. It just has a eazy to use installer)
- Go to the Nether dimension and observe the lava lakes
- (Extra) Turn off mipmapping in video settings (set it to 0x) and see the issue go away

I have attached 2 videos of how the game looks on Nvidia Pascal and how it looks on Intel Battlemage

Recent SSU log attached

0 Kudos
8 Replies
djmrFunnyMan
New Contributor I
1,546 Views

Reply from mod developer: "This code has been in Sodium for many years and hasn't been changed once. Furthermore, we don't even modify how Minecraft uploads mipmaps. Seeing as there's never been another report of this and that it can only be replicated on Xe2-HPG, this is very likely another driver bug that needs fixing on Intel's part."

0 Kudos
retrixe
Beginner
1,445 Views
Can reproduce this issue on Lunar Lake (Xe2-LPG) as well (Intel Core Ultra 7 258V + Intel Arc 140V iGPU)
0 Kudos
djmrFunnyMan
New Contributor I
1,437 Views
Okay so the issue is confirmed to not happen on Gen11 or older (iGPU's before ARC).
Confirmed to happen on Xe2 both LPG & HPG (can't edit the post anymore to correct that).

I am unsure if the issue is present in Xe1 (alchemist) or not. There haven't been any reports but I don't know anyone with an Xe1 system to confirm
0 Kudos
VonM_Intel
Moderator
1,390 Views

Hi, djmrFunnyMan.

It seems like you're experiencing an issue where Minecraft's mipmaps for animated textures are stuck on a single frame, specifically when using Intel Xe-HPG GPUs. The issue does not occur with Intel's Xe-LPG (iGPUs), or with Nvidia and AMD GPUs, and is likely due to a bug with the Xe2 HPG driver, as the developer from the mod mentioned.


I see your question and I'll get back to you as soon as possible.


Best regards,

Von M.

Intel Customer Support Technician


0 Kudos
djmrFunnyMan
New Contributor I
1,378 Views
I would like to add that the comments contain important information (since I cannot edit the parent post anymore)

The issue isn't exclusive to Xe2-HPG and is also present in Xe2-LPG despite my initial assertion. Gen11 is issue free tho. The status of Xe1 is unclear.
0 Kudos
djmrFunnyMan
New Contributor I
1,355 Views

I have found important information that should be added to reproduction steps

- The issue goes away if you have any items in your hotbar (returns if you hide the hotbar with F1)
- The issue goes away if you're on fire
- The issue goes away if a dropped item entity is being rendered

0 Kudos
VonM_Intel
Moderator
1,342 Views

Hello, djmrFunnyMan.

Thank you for bringing this issue to our attention. I appreciate your reproduction steps to fix this issue. However, upon reviewing this thread, I found that the problem occurs when using a mod. Please be guided that we have a forum category for the specific issues related to your product. This category is monitored by our experts who can provide you with the best solution. To help you get your answer more quickly, we will now move your post to that category.


Best regards,

Von M.

Intel Customer Support Technician


0 Kudos
karen_intel
Moderator
879 Views

Thanks @djmrFunnyMan I'm creating a report for the cases you created and debugging them too
I'll share the IDs soon

Karen

0 Kudos
Reply