Developing Games on Intel Graphics
If you are gaming on graphics integrated in your Intel Processor, this is the place for you! Find answers to your questions or post your issues with PC games
Announcements
FPGA community forums and blogs on community.intel.com are migrating to the new Altera Community and are read-only. For urgent support needs during this transition, please visit the FPGA Design Resources page or contact an Altera Authorized Distributor.
549 Discussions

OpenGL ES2 offline shader compiler

tom_m_
Beginner
1,709 Views

Does anyone know if there is an option in any tool or a stand alone tool to compile glsl for ES2 windows 7/8?

Looking for one that supports HD4000/3000.   

0 Kudos
3 Replies
Neal_Pierman
Valued Contributor I
1,709 Views

Hi,

I've moved this article to the right forum (it was originally submitted to the Intel GPA support forum), so you'll be more likely be able to get a response to your question.

Regards,

Neal

0 Kudos
ron_f_Intel
Employee
1,709 Views

Hi Tom,

   you would have to write your own as OGL shaders (at least for ES 2.0) are compiled by the driver. In any case it would only be to verify syntax, as you won't be able to save then output till GLES 3.0, which contains support for precompiled shaders.

- Ron

0 Kudos
NEURONGRID
Beginner
1,709 Views
0 Kudos
Reply