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Hi, I'm using the GLSL Shading Language in OpenGL, when I try to access to gl_LightSource data (with i>0) the driver crash.
The same problem occur using Cg Shaders. In this case the variable is glstate.light
Someone has successfully accessed to OpenGL light states in a Shader (for i>0) ?
Thank you
Delle
The same problem occur using Cg Shaders. In this case the variable is glstate.light
Someone has successfully accessed to OpenGL light states in a Shader (for i>0) ?
Thank you
Delle
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I forgot to say that the version of the driver is 14.37.1.5029 for XP
Bye
Delle
Bye
Delle
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Hi Delle,
Unfortunately, GM965 is not actively supported anymore. I will check to see if this problem happens in any of our current generation graphics devices.
Thanks,
-Ganesh
Unfortunately, GM965 is not actively supported anymore. I will check to see if this problem happens in any of our current generation graphics devices.
Thanks,
-Ganesh
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what is the value of i?
most hw uses a limited number of hw lights, 8 or so.
switch to sw lighting and try again, or make sure i < 8 ( or the max number of hw lights supported )
most hw uses a limited number of hw lights, 8 or so.
switch to sw lighting and try again, or make sure i < 8 ( or the max number of hw lights supported )
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