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Hi,
After compiling a shader, glGetShader(COMPILE_STATUS) reports an error but glGetShaderInfoLog returns an empty string?
Is there any way to get some information about where the compile error is located in this case?
Most of the time I do not get this issue and glGetShaderInfoLog reports the exact location.
Thanks,
Fred
NB: I'm using an Intel Graphics 530 GPU (Skylake) with the latest 4501 WHQL drivers.
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Hi Frederic,
Can you fill in the template below? I need it to file a ticket and get the issue investigated. Thanks.
System Setup Information:
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System Used: (Manufacturer/Model)
CPU SKU: (i3, i5, Pentium, Celeron, etc.)
GPU SKU: (HD4400, HD5100, etc.)
Processor Line: (Y-Series, U-Series, etc.)
System BIOS Version:
CMOS settings:
Graphics Driver Version:
GOP/VBIOS Version:
Operating System:
OS Version:
API:
Occurs on non-Intel GPUs?:
Steps to Reproduce:
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Expected Results:
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Actual Results:
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Additional Information:
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