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Do UHD Graphics 630 supports bindless texture in OnenGL?

the_name_of_SH
Beginner
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Hi.

 

I'm trying to run my OpenGL program with GL_ARB_bindless_texture on UHD Graphics 630 (31.0.101.2135, on Windows 10 x64 22H2).

The program uses OpenGL 4.5 and GLEW said it supports GL_ARB_bindless_texture. But when calling glUniformHandleui64ARB, it always generated error 1282 (GL_INVALID_OPERATION, debugging output: generic error), other functions are work.

I wonder if it has correct support. Thanks.

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