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We released graphics software used opengl, and we found failed result when used selection buffer.
The reason is we draw same position line.
Is it intel graphics bug?
When I used Geforce RTX 3070 Ti, I can get true value.
I attachment my graphics card info and souce code.
Link Copied
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Hello KatsuyaIdo,
Thank you for posting on the Intel® communities. I understand you are having an issue with the Intel graphics and OpenGL, to have a better view of this issue I would like to confirm the following:
1. Are you working for a company or is this for a personal matter?
2. If you are working for a company, what is the name of the company you work for?
3. Are you working on a project? Can you provide more details about this project and your issue?
4. Run the Intel® System Support Utility (Intel® SSU) to gather more details about the system.
- Download the Intel® SSU and save the application on your computer: https://www.intel.com/content/www/us/en/download/18377/intel-system-support-utility-for-windows.html
- Open the application, check the "Everything" checkbox, and click "Scan" to see the system and device information. The Intel® SSU defaults to the "Summary View" on the output screen following the scan. Click the menu where it says "Summary" to change to "Detailed View".
- To save your scan, click Next and click Save.
Best regards,
Deivid A.
Intel Customer Support Technician
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Hi David.
Thank you your answer.
1. Are you working for a company or is this for a personal matter?
=> I'm working for a company.
2. If you are working for a company, what is the name of the company you work for?
=> Lattice Technology.
3. Are you working on a project? Can you provide more details about this project and your issue?
=> When we rendered same vertex line, we always got pick result by glRenderer(GL_RENDER);
=> But, the pick result must 0.
The detail is first post source code.
4. Run the Intel® System Support Utility (Intel® SSU) to gather more details about the system.
I attachment Intel support log.
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Hello KatsuyaIdo,
Thanks for the information provided. I would like to investigate more about this issue and to continue I will need the following:
1. Please provide the exact steps to replicate this issue. If possible, take a video replicating the issue.
2. Provide a link and/or access to the tool that is giving you issues.
3. Just to confirm, are you using the Clevo NS50MU 15.6-inch Linux Ultrabook?
Regards,
Deivid A.
Intel Customer Support Technician
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Hi David.
Thank you for your reply.
1. Please provide the exact steps to replicate this issue. If possible, take a video replicating the issue.
2. Provide a link and/or access to the tool that is giving you issues.
I attachment video and my source code.
3. Just to confirm, are you using the Clevo NS50MU 15.6-inch Linux Ultrabook?
No. I attachment my os version.
When I update Intel Graphics, I got bug.
Not Bug : Intel Iris Xe Graphics G7 96EU(31.0.101.4091)
Occurrence Bug: Intel Iris Xe Graphics G7 96EU(31.0.101.4672)
Regards,
Katsuya Ido
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Hello KatsuyaIdo,
Thank you for the information provided
I will proceed to check the issue internally and post back soon with more details.
Best regards,
Deivid A.
Intel Customer Support Technician
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Hello KatsuyaIdo,
Thanks for your patience. I would like to let you know that we have a specific forum for this kind of issue and product, it is called the Intel Developer Zone. There you will receive the appropriate support on this and other concerns you may have related to this product. Also, you might want to check the OpenGL community for more exact information regarding your issue.
Here you will find the links to access the website and the community forums:
- Website: https://software.intel.com/content/www/us/en/develop/home.html
- Forums: https://community.intel.com/t5/Software/ct-p/software-products
- OpenGL community: https://www.opengl.org/news/comments/opengl-community-forums
Please keep in mind that this thread will no longer be monitored by Intel.
Regards,
Deivid A.
Intel Customer Support Technician
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