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Does Unity's New Install Fees 's would Impact Intel Hardware?

Williammiller5612
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Unity's new install fees are causing a lot of controversy in the game development community. The fees are based on the number of game installs and are charged to developers who use Unity's free tier of development services. The fees will vary depending on the license the developer has with Unity, but will be as high as $0.20 per install. While the fees may impact game developers, they says that it does not have any direct impact on hardware, such as Intel processors. The controversy surrounding the fees is centered on the impact they will have on game developers and the industry as a whole.

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Jean_Intel
Employee
623 Views

Hello Williammiller5612,

 

Thank you for posting in the Intel Communities. We would be more than glad to help you. However, before we provide you with an answer, we would like to further look into this matter internally. We will post back as soon as we have more details.

 

Best regards,

Jean O.

Intel Customer Support Technician


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Jean_Intel
Employee
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Hello Williammiller5612,


Thank you for your patience. Based on your issue, our understanding of the situation is that the changes have no relation to the hardware for which the game/app is developed. More so Unity is still revising this change and more information is being published here: https://blog.unity.com/news/plan-pricing-and-packaging-updates


For further questions please direct them directly to Unity since they are the ones establishing all the pricing criteria and conditions.


Best regards,

Jean O.

Intel Customer Support Technician


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Jean_Intel
Employee
555 Views

Hello Williammiller5612,


Unfortunately, since we have not heard from you in some days, we will now proceed to close this thread. Please note that we recommend you contact Unity directly in case you have further questions.


 If you need any additional information, submit a new question, as this thread will no longer be monitored.

 

Best regards.

Jean O.

Intel Customer Support Technician.


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