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I bought an ARC B570, and if I could go back in time, I would buy, like, ANY Nvidia or AMD graphics card. Intel ARC cards suffer from SEVERE VRAM LEAK in a lot of games. So far, it is impossible to play ID Tech games, which are literally my favorites, and I tried them all: DOOM (2016), DOOM Eternal, DOOM The Dark Ages, Wolfenstein 2 and Wolfenstein Youngblood. Every single one of them stops working after a while because all VRAM is occupied, the game dies, and you have to close it and open it again if you want to continue playing. It is literally playing with a chronometer, a tick-tock bomb. I tried to reach the Intel Support team a month ago, and they just ignored me. And it is not only ID Tech games; other users are reporting this on DayZ, CS 2, and Broken Arrow. You can try anything to solve this by yourself, but you will fail; it is a driver issue, and Intel doesn't give a **bleep**.
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Hi Lenar,
Thank you for posting on Intel Community Forum.
I understand that you’re experiencing performance issues with your ARC B570, and I’m sorry to hear that this concern has not been properly addressed so far. Please rest assured that I will look into this matter further.
Upon review, I see that you have also contacted us through another internal channel regarding the same issue. To avoid any confusion or duplication of efforts, could you please confirm which communication channel you would prefer to use moving forward?
I hope to hear from you soon.
Best regards
Jed G.
Intel Customer Support Technician
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Hello! I chose here to communicate, hoping it can help others with the same problem. Note that previously I posted this same issue in a forum, and I would like you to also check it: https://community.intel.com/t5/Intel-Arc-Discrete-Graphics/Critical-VRAM-Leak-and-Virtual-Texture-Paging-Stalls-on-Intel/m-p/1741829
Now, I will provide everything asked for on the Service Request #:06845188.
1. "Can you provide a screenshot of the issue when VRAM usage reaches 100% or when the game freezes?"
2. "At what point during gameplay does the issue typically occur (e.g., after a specific mission, duration, or scene)?"
In DOOM: The Dark Ages, this occurs every single moment except when AFK, but if I move with the character, the VRAM usage increases and NEVER reduces until some point when what was smooth gameplay becomes a 10 fps unplayable experience. Also, it is not only when I get into new areas that this problem happens; if I walk in circles in every place of the game, the VRAM increases as well.
In the other id Tech games (DOOM (2016), DOOM Eternal, Wolfenstein II, and Wolfenstein Youngblood), it is a bit different. When moving, VRAM always increases, just like in DOOM TDA, but sometimes, in some places, suddenly the VRAM usage decreases a little bit, but NEVER enough to avoid 100% VRAM usage, which makes the games die. So in the other titles, it just takes longer for the worst to happen.
3. "Does the issue happen in all listed games or only specific titles?"
So far, only id Tech games, DOOM and Wolfenstein. I didn't try this on RAGE 2 and Indiana Jones and the Great Circle, which I believe the same will happen. Besides these games, I play a lot of Resident Evil (7, 2 Remake, 4 Remake, and Requiem) and Mortal Kombat (11 and 1), and they work perfectly fine.
4. Have you made any recent changes to your system (Windows update, driver update, BIOS update, hardware change)?
Nope, I literally built a new PC (did NOT use ANY old parts, OS, or archives) just to play DOOM: The Dark Ages, but before playing it, I tested my new computer on Resident Evil 4 Remake, and it ran perfectly.
5. What troubleshooting steps have you already tried to address the issue?
I have performed extensive troubleshooting to isolate and fix the memory leak, including:
In-game Settings: Reduced Texture Pool Size to minimum values, disabled "Present from Compute", and enabled Variable Rate Shading (VRS).
Driver Configuration: Tested both WHQL and Beta drivers. I used DDU (Display Driver Uninstaller) in Safe Mode for a clean installation. I also disabled "Precompiled Shaders (Beta)" in the Intel Arc Control.
Cache Management: Manually cleared the game's fileCache folder and the Windows D3DSCache (DirectX/Vulkan Shader Cache).
Hardware/System: Verified that Resizable BAR (Re-Size BAR) is enabled. The game is installed on a high-speed Samsung 980 NVMe SSD.
Console Diagnostics: Monitored r_vt_pageGraph and observed constant paging stalls (red bars) and UI cast errors in the console as VRAM fills up.
Workarounds: Attempted the Win+Ctrl+Shift+B shortcut and changing resolutions to flush VRAM, but the only effective temporary fix is a full game restart. Following these steps:
Flush VRAM – Registry Tweak regedit → HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers Add DWORDs: TdrDelay = 10 TdrDdiDelay = 20 TdrLevel = 0 Quick VRAM flush: Win + Ctrl + Shift + B (restarts GPU driver instantly)After all this suffering, I LITERALLY formatted my computer, a fresh Windows 11 install.
Nothing made the problem a little less worse. The issue is clearly a garbage collection failure where the driver fails to de-allocate texture pages during movement, causing a 1MB leak per very few meters moved.
6. Does lowering graphics settings or resolution change the behavior in any way?
Like I mentioned before, nothing solves the problem, but lowering VRAM bond options just delays a bit the inevitable.
7. Are you using any overlays or background applications (e.g., Discord, recording software, performance monitors)?
The first time I experienced this, it was in the second DOOM TDA level, I wasn't using ANY overlay, and I had closed all background applications, because I wished to improve performance afterward, but suddenly the game froze at 2-3 FPS. I tried to understand what was happening, but all that I could do was close the game. After that I installed MSI Afterburner with Rivatuner Statistics Server to monitor everything, and eventually I discovered it was a VRAM leak situation. After trying a lot of troubleshooting, I also tried to play without the RTSS, hoping it could be him causing the issue, and the very first time it happened without it, it was just bad luck, but the game froze as well.
8. Please provide a scan of Intel® System Support Utility for Windows*software. After scanning, please save and send the results in your response.
It is attached.
I used to play all id Tech games on my old PC, except DOOM TDA, which, as I mentioned, is the reason I built a new one, and I have played A LOT of these following games on my old PC: DOOM (2016), DOOM Eternal, Wolfenstein II, and Wolfenstein Youngblood. I had ABSOLUTE ZERO problems with them. My old PC specs:
i7 6700K
GTX 1080
2x8GB DDR4 2133MT/s
SATA SSD
Windows 10
Now with a new computer, I just can't play any without having to close and open the game again periodically, which is unacceptable.
About the "I will follow-up with you on April 28 via call, if there is no response by then, I will proceed to close this case."
Regarding the scheduled call for tomorrow, please note that I will only be home, in my computer, after 11:30 PM BRT (Brasilia Time), which corresponds to 2:30 AM UTC (next day).
Since I am located in Goiânia, Brazil (GMT-3), this is the earliest I can be at my computer to perform any live tests or provide further information. Please let me know if this timeframe works for you or if we should reschedule for another day.
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I think the SSU Scan.txt is not opening. I will provide it via email related to the Service Request #:06845188.
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Hello Lenar,
I’ve sent you an email in the meantime to give you additional information. Please check your inbox at your earliest convenience.
Best regards,
Jed G.
Intel Customer Support Technician
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Hi Lenar,
Please be advised that we can only accommodate one game per thread to ensure a focused investigation and more effective troubleshooting. Kindly let me know which game you would like us to focus on for this thread.
Once you’ve selected the game, please provide CapFrameX data for that title. This will help us analyze performance metrics in greater detail and identify any potential issues. Please ensure the capture includes at least 2–5 minutes of gameplay, and also share the screenshot of the complete exact in‑game settings you are using. This information will allow us to replicate the issue on our end.
Additionally, please update the BIOS to the latest version (3810) and let me know if the same issue is still observed afterward.
If you have any questions, please let me know.
Best regards
Jed G.
Intel Customer Support Technician
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Hi Lenar,
Thank you for sharing your feedback. Upon reviewing the CapFrameX file you provided, I noticed that the test was conducted using DOOM: The Dark Ages. Could you please confirm if this is the game you would like us to focus on moving forward?
If so, kindly also provide a screenshot of the exact in‑game settings you are using so that we can properly attempt to replicate the issue on our end.
Best regards
Jed G.
Intel Customer Support Technician
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Yes, I choose DOOM: The Dark Ages. Like I said, every id Tech game has this issue on my ARC B570, but in DOOM TDA it's worse than any other. Here are my in-game settings while CapFrameX was capturing. Note that I've already tried every single setting possible, but it doesn't make a difference.
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Hi Lenar,
Thank you for the information provided.
We will do further research on this matter and post the response on this thread once it is available.
If you have questions, please let us know. Thank you.
Best regards,
Michael L.
Intel Customer Support Technician
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Hi Lenar,
I’m reaching out to inform you that we will attempt to reproduce the issue on our end. Before proceeding, I’d like to confirm whether you’ve already had a chance to install the recently released graphics driver, version 32.0.101.8737?
Additionally, could you please let us know whether the issue occurs as soon as the game starts, or if it only appears after several minutes or hours of gameplay?
I hope to hear from you soon.
Best regards,
Jed G.
Intel Customer Support Technician
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Hello,
Yes, the currently installed version is 32.0.101.8737. Please note that the CapFrameX recording was made on a previous version, but I updated two days ago and the issue persists on the latest driver.
The problem does not occur in the game menus. It starts immediately after loading a map and moving the character. Once VRAM usage exceeds 10GB, the game performance collapses to 5–20 FPS. At this point, GPU usage spikes to 99% (despite playing with V-Sync, where usage is normally 72–87%), and interestingly, the GPU temperature starts to drop, indicating a bottleneck where the core is idling while waiting for memory allocation.
If I return to the Menu during this state, the performance stays degraded at 1–6 FPS, and a full restart is required. The VRAM leak is progressive while walking but jumps significantly during deaths, reloading checkpoints, and cutscenes.
Additionally, when the game becomes unplayable, a graphical artifact (the Virtual Texture Page Graph) appears in the bottom-left corner. This overlay sometimes persists on the Windows desktop for a few seconds after the game is closed, disappearing after a manual desktop refresh (right-click -> refresh).
The Virtual Texture Page Graph:
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Hi Lenar,
Thank you for sharing your feedback. The detailed explanation you provided will be very helpful for our investigation. We will continue looking into this matter and will get back to you once an update is available.
Best regards,
Jed G.
Intel Customer Support Technician
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