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Falsely culling of pixels using SV_DepthGreaterEqual

Tim_B_3
Beginner
1,500 Views
Hello Intel,

 

we found a serious bug when using SV_DepthGreaterEqual on Windows 7 with Intel HD Graphics 4600.
We created a repository for you to reproduce the bug as easily as possible:
https://github.com/TimBo93/DepthGreaterEqualIntelBug
 

System Used: (Manufacturer/Model)
CPU SKU: i5
GPU SKU: Intel HD Graphics 4600
Processor Line: ?
System BIOS Version: ?
CMOS settings: ?
Graphics Driver Version: 10.18.14.4414
GOP/VBIOS Version: ?
Operating System: Windows 7
OS Version: SP1 Version 6.1
API: Direct3D 11 Shader Model 5
Occurs on non-Intel GPUs?: No (The bug does not occure with Windows 10, same device but newest Windows Update Provider Drivers)

Steps to Reproduce:
-------------------------------
1. Clone or download the repository above
2. Execute or compile Tutorial2

 

 

 

Additional Information:
Please checkout this repository for further informations:

 

kind regards,
TimBo 
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Michael_C_Intel2
Employee
1,500 Views

Hi Tim,

Does the issue happen on this driver?

https://downloadcenter.intel.com/download/26229/Intel-Graphics-Driver-for-Windows-10-15-40-4th-Gen-?product=97500

The driver branch you are using is EOL. Need to see if it happens with a driver from the 15.40 branch. 

Thanks!

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