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GLSL: "layout(rgba16f)" wrongly shows warning and crashes

Gerasimov_M_
Beginner
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Example:

uniform layout(rgba16f) image3D dest;

Result:

SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 20, "/$$rp/rpplugins/scattering/shader/eric_bruneton/add_delta_sr.compute.glsl": WARNING: 0:38: 'image format' : redundant image format layout qualifier

Since this qualifier is valid there's no warning should be. Code shouldn't also lead to crashing.

Windows 10, Intel HD 4600, latest drivers.

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Michael_C_Intel2
Employee
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Hi again Gerasimov,

Like your other post I need you to fill in the template below. This will help us investigate the issue. 

Thanks,

-Michael

 

System Setup Information:
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System Used: (Manufacturer/Model)
CPU SKU: (i3, i5, Pentium, Celeron, etc.)
GPU SKU: (HD4400, HD5100, etc.)
Processor Line: (Y-Series, U-Series, etc.)
System BIOS Version:
CMOS settings:
Graphics Driver Version:
GOP/VBIOS Version:
Operating System:
OS Version:
API:
Occurs on non-Intel GPUs?:

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Expected Results:
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Actual Results:
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Additional Information:
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