Graphics
Intel® graphics drivers and software, compatibility, troubleshooting, performance, and optimization
22680 ディスカッション

wglRestoreBufferRegionARB very slow

ATrav1
ビギナー
2,282件の閲覧回数

Has anyone had problems with the wglRestoreBufferRegionARB function?

 

 

My users are reporting problems of slowness in the drawing of my software in recent times. All of them use integrated Intel HD graphics (with old cards to 4000 family) in Windows, of course. I think it has to do with some bug of the driver of the latest versions.

 

 

My software has been used this extension for years and now I have found that in old cards with Intel HD there are calls that take a long time to run (for example, 4000 milliseconds!).

 

 

I have checked that there is no problem with the handle that uses the function (for example, that it is corrupted for some reason), but everything seems to be fine. The strange thing is that the problem stops manifesting when doing some log of the type OutputDebugString.

 

 

Can someone help me with this topic?

 

Regards,

Angel

0 件の賞賛
1 解決策
Stefan3D
名誉コントリビューター II
1,058件の閲覧回数

You should get better help in the forum https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel Developing Games & Graphics on Intel

元の投稿で解決策を見る

2 返答(返信)
Stefan3D
名誉コントリビューター II
1,059件の閲覧回数

You should get better help in the forum https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel Developing Games & Graphics on Intel

ATrav1
ビギナー
1,058件の閲覧回数
返信