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It seems that they did not save the sample correctly You need to recompile every time you enter the game This is too frustrating This always leads to sudden stagnation but after Compilation Stuck won't happen again
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Hello txz
We noticed this is a duplicate thread from your other thread with the title In the enlisted‘s DX12 Shader cache not working, please continue posting in the original thread in order to prevent duplicate topics this thread will be closed and no longer monitored.
Best Regards,
Hugo O.
Intel Customer Support Technician.
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