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Even with ray traced reflections enabled, the game still uses cube maps on the buildings (and potentially cars). You can see that nothing changes in the live preview with ray tracing on or off. I am on the newest drivers. Is this an intel bug? Sorry for the super short video (maximum file size was an issue) I can give more details if needed
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Hello SevenPilot,
I hope you are doing well.
We noticed that you have created another inquiry and are currently being assisted through that. To avoid any confusion or duplication of efforts, we will be proceeding with closing this inquiry.
Please rest assured that our team will continue supporting you through the new inquiry. If you have any further questions or concerns, feel free to reach out to us there, and we will be glad to assist.
Thank you for your understanding.
Best regards,
CM
Intel Customer Support Technician
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Why are you closing?
There is no other topic
I have the same problem on my msi claw 8ai+
In all other games rt works well
Here i reinstalled drivers, ddu
Restart game, clean shaders
Reflections not work at all, even ssr
Only lowres qubemaps
Please do something, its impossible to play
There is no other topic
I have the same problem on my msi claw 8ai+
In all other games rt works well
Here i reinstalled drivers, ddu
Restart game, clean shaders
Reflections not work at all, even ssr
Only lowres qubemaps
Please do something, its impossible to play
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