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I'm currently trying to determine whether other Arc users are experiencing the same issue with Valorant on the B580, involving severe frametime spikes and first-time shader/asset rendering hitches.
Intel has attempted to reproduce the issue on their internal ARC B580 system but reports that they could not reproduce it. They have therefore stated that they will keep the GitHub issue open for up to 4 weeks and reconsider it if other users report the same behavior.
GitHub issue:
https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/issues/1521
If you're experiencing similar shader compilation stutters or severe frametime spikes in Valorant on an Arc GPU, please consider sharing your experience and, if possible, CapFrameX captures and SSU logs in the issue below.
Even a short report confirming that you experience the same behavior would be helpful.
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yes. i have high fps tested on both a750 LE and B580 Le and there is a good amount of fps but i get those random hitches.
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