I'm one the main developers of an Open Source project (DeepSkyStacker) <https://github.com/deepskystacker/DSS>
We currently run code with OpenMP and built on Windows using MSVC but are seriously looking at TBB and Parallel Studio using the Intel Compiler as we want to support MacOS and Linux as well as Windows.
I went to download Parallel Studio for OpenSource projects and found that I was only offered the Linux variant - how can we get hold of the Windows and MacOS version as well please?
I'd love to but the only version that makes sense for us right now is the Windows version as that is the platform hosting the current code for the project. We can't just take that code over to Linux/MacOS as it stands - we'll need to remove all the MFC stuff and migrate to (e.g.) Qt or similar for the GUI and find alternatives to the CString class (for example).
If we can be sure that all the developers can get hold of Intel Parallel Studio with all the TBB and Integrated Performance Primitives etc.. then we can migrate to that as our common cross platform build environment and migrate the heavy weight data manipulation into valarrays and/or other TBB approaches while we also port the OpSys code to the other platforms we wish to target (MacOS and Linux).
Hi there again, You said you were going to supply me a license file, but I haven't received anything.
Can I confirm that I will be able to share the license with my co-developers, or will I need to get extra ones for the other members of the team
Sorry, let me check why the license hasn't been issue to you. How many are on your team? Because each co-developer will need a license, no sharing as these are registered to a single named-user.
Nine total developers registered on GitHub right now. Some are not currently active. Do you need full names etc. Or do I distribute the licenses and they enter their details?
Very many thanks