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stokastic
Beginner
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scattering material?

I usually use luxrender, but I stumbled upon embree today. Man is it fast! And not even GPU accelerated! Anyways, I was wondering if embree is actively developed by the community and if someone would be up to the task of creating a subsurface scattering material. It's definately a tall task, but it would be a very good addition to this renderer.
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