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I am using CVF6.5. I want to place text on an opengl window. I am using a Dialog Edit Box to enter the text. This works ok for text that doesn't contain a blank or a comma or /. There may be other characters that also don't work. The text up to the blank or comma or / prints out on the opengl window like I want. For example if the text is, Plot Number 2, only Plot will show up on the opengl window. Is there a way to make the edit box recognize the text after a blank?
Myron
Myron
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I just figured out what I was doing wrong. I was using a list-directed read statement which doesn't allow blanks, commas or slash.
Myron
Myron

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