Running the C++ sample code and GetResourceInfos() is returning nothing, even if I try to all the different usage types from ResourceInfo::Usage. I let the code pick the middle frame in the stream and collect all draw calls (which it does just fine, non-empty array).
I've tried the projects buffer-extraction and texture-extraction.
My stream path is to a short capture created by running the BasicHLSL DirectX11 example for a few seconds. The stream itself loads up fine when I use the Intel Graphics Frame Analyzer program so I'm assuming my stream is not the problem. I can see the draw calls, geometry input, shader code, etc.
Any suggestions would be appreciated.
Let me see if I understand correctly:
Is that all correct?
Also, some basic info may be helpful: