Intel® Graphics Performance Analyzers (Intel® GPA)
Improve your game's performance by quickly specifying problem areas

GPA 4 and DX9 shader constants?

Benoit_Miller
Beginner
493 Views
I just tried the latest GPA (4.0.144237) and was surprised to see that the vertex/pixel shader constants are not available from the State tab. Am I just blind? I had to revert back to PIX for Windows to debug that kind of problem.

This is a DX9 app, I don't know if it works with DX10 constant buffers.

In case it's relevant, here is the Monitor's About box info...

Windows 7, 64-bit DEP enabled
Num Processors: 8
Memory: 12271MB
System BIOS: Hewlett-Packard 786G3 v01.17 (08/19/2009)
Video BIOS: Version 62.00.4C.00.08 (03/12/09)
Driver 0:
Device: NVIDIA GeForce GTX 260
Provider: NVIDIA
Date: 10-16-2010
Version: 8.17.12.6099
VendorId: 10de
ProductId: 5e2
Stepping: a1
No support for GPA Instrumentation
GPA install directory: C:\\Program Files\\Intel\\GPA v4.0\\
GPA version: 4.0.144237
Current user is in Administrators group: YES

Thanks,
Ben.
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Neal_Pierman
Valued Contributor I
493 Views
Hello Ben,

Thanks for using GPA!

Yes, the State Tab does not currently show shader constants, but thanks for the suggestion.

I'm discussing this feature with the development team as a possible future enhancement to the product.

Regards,

Neal

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Neal_Pierman
Valued Contributor I
494 Views
Hello Ben,

Thanks for using GPA!

Yes, the State Tab does not currently show shader constants, but thanks for the suggestion.

I'm discussing this feature with the development team as a possible future enhancement to the product.

Regards,

Neal

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Benoit_Miller
Beginner
493 Views
On a related note, it is not possible to view the captured input buffers either (vertex/index buffers).

This is a critical feature for us (and I presume many others), without it we cannot debug the very common "garbage in, garbage out" kind of shader problems :)

Thanks,
Ben.
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Neal_Pierman
Valued Contributor I
493 Views
Thanks...

I'll add this info to the request.

Neal
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