- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
I just tried the latest GPA (4.0.144237) and was surprised to see that the vertex/pixel shader constants are not available from the State tab. Am I just blind? I had to revert back to PIX for Windows to debug that kind of problem.
This is a DX9 app, I don't know if it works with DX10 constant buffers.
In case it's relevant, here is the Monitor's About box info...
Windows 7, 64-bit DEP enabled
Num Processors: 8
Memory: 12271MB
System BIOS: Hewlett-Packard 786G3 v01.17 (08/19/2009)
Video BIOS: Version 62.00.4C.00.08 (03/12/09)
Driver 0:
Device: NVIDIA GeForce GTX 260
Provider: NVIDIA
Date: 10-16-2010
Version: 8.17.12.6099
VendorId: 10de
ProductId: 5e2
Stepping: a1
No support for GPA Instrumentation
GPA install directory: C:\\Program Files\\Intel\\GPA v4.0\\
GPA version: 4.0.144237
Current user is in Administrators group: YES
Thanks,
Ben.
This is a DX9 app, I don't know if it works with DX10 constant buffers.
In case it's relevant, here is the Monitor's About box info...
Windows 7, 64-bit DEP enabled
Num Processors: 8
Memory: 12271MB
System BIOS: Hewlett-Packard 786G3 v01.17 (08/19/2009)
Video BIOS: Version 62.00.4C.00.08 (03/12/09)
Driver 0:
Device: NVIDIA GeForce GTX 260
Provider: NVIDIA
Date: 10-16-2010
Version: 8.17.12.6099
VendorId: 10de
ProductId: 5e2
Stepping: a1
No support for GPA Instrumentation
GPA install directory: C:\\Program Files\\Intel\\GPA v4.0\\
GPA version: 4.0.144237
Current user is in Administrators group: YES
Thanks,
Ben.
1 Solution
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Hello Ben,
Thanks for using GPA!
Yes, the State Tab does not currently show shader constants, but thanks for the suggestion.
I'm discussing this feature with the development team as a possible future enhancement to the product.
Regards,
Neal
Thanks for using GPA!
Yes, the State Tab does not currently show shader constants, but thanks for the suggestion.
I'm discussing this feature with the development team as a possible future enhancement to the product.
Regards,
Neal
Link Copied
3 Replies
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Hello Ben,
Thanks for using GPA!
Yes, the State Tab does not currently show shader constants, but thanks for the suggestion.
I'm discussing this feature with the development team as a possible future enhancement to the product.
Regards,
Neal
Thanks for using GPA!
Yes, the State Tab does not currently show shader constants, but thanks for the suggestion.
I'm discussing this feature with the development team as a possible future enhancement to the product.
Regards,
Neal
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
On a related note, it is not possible to view the captured input buffers either (vertex/index buffers).
This is a critical feature for us (and I presume many others), without it we cannot debug the very common "garbage in, garbage out" kind of shader problems :)
Thanks,
Ben.
This is a critical feature for us (and I presume many others), without it we cannot debug the very common "garbage in, garbage out" kind of shader problems :)
Thanks,
Ben.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Thanks...
I'll add this info to the request.
Neal
I'll add this info to the request.
Neal
Reply
Topic Options
- Subscribe to RSS Feed
- Mark Topic as New
- Mark Topic as Read
- Float this Topic for Current User
- Bookmark
- Subscribe
- Printer Friendly Page