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Intel HD graphics 4400
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I mistakenly responded to only the poster, so I am repeating here for others:
Fawaz1 - there are a few helpful videos. I recommend starting with these:
- https://www.intel.com/content/www/us/en/developer/videos/use-cases-for-intel-gpa.html - these are around 20 min each
- intel.com/content/www/us/en/developer/videos/an-in-depth-look-at-graphics-frame-analyzer.html - this is a set of 8 short videos - ~5min each.
Let me know if you have any specific questions.
That was my first response.
I followed that with more, short GPA training videos for Graphics Trace Analyzer and Graphics Frame Analyzer:
Oh, and, the Graphics Frame Analyzer Deep Dive videos have corresponding articles. So if you saw something and can't remember you can more easily search the articles than the videos.
This list is a bit lengthy, but you might find it useful:
Graphics Frame Analyzer GFA Deep Dive Articles and Coordinating Videos
Part 1
In Graphics Monitor, choose your configuration options to analyze files for single-frame profiling.
Part 1: Configure and Capture Frames (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-1.html
Part 2
In Graphics Monitor, choose configuration options to analyze files for multi-frame profiling.
Part 2: Configure and Capture Multiple Frames (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-2.html
Part 3
Explore the user interface features in the multi-frame view of Graphics Frame Analyzer. Identify the performance regressions on each frame based on the captured platform and hardware metrics.
Part 3: Open and Explore Multiple Frames (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-3
Part 4
Learn about the user interface features in a single frame view of Graphics Frame Analyzer. Detect bottlenecks in the graphics pipeline while analyzing GPU-bound applications.
Part 4: Open and Explore a Single Frame (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-4.html
Part 5
Use the bar chart and the API log while analyzing a single frame in Graphics Frame Analyzer to manipulate data and discover the performance bottlenecks within your application.
Part 5: Working with the Bar Chart and API Log (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-5
Part 6
Determine bottlenecks and performance regressions in your applications using the metrics viewer in the single-frame view of Graphics Frame Analyzer.
Part 6: Exploring the Metrics Viewer (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-6.html
Part 7
This video shows how to use the center panel in the single frame view of Graphics Frame Analyzer to inspect a draw call. Analyze the resources of the selected draw call to determine where to apply your optimization efforts.
Part 7: Inspecting a Draw Call (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-7.html
Part 8
Perform render-state experiments to isolate potential bottlenecks and areas of optimizations in your games while in a single-frame view of the Graphics Frame Analyzer.
Part 8: Render State Experiments (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-8.html
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I mistakenly responded to only the poster, so I am repeating here for others:
Fawaz1 - there are a few helpful videos. I recommend starting with these:
- https://www.intel.com/content/www/us/en/developer/videos/use-cases-for-intel-gpa.html - these are around 20 min each
- intel.com/content/www/us/en/developer/videos/an-in-depth-look-at-graphics-frame-analyzer.html - this is a set of 8 short videos - ~5min each.
Let me know if you have any specific questions.
That was my first response.
I followed that with more, short GPA training videos for Graphics Trace Analyzer and Graphics Frame Analyzer:
Oh, and, the Graphics Frame Analyzer Deep Dive videos have corresponding articles. So if you saw something and can't remember you can more easily search the articles than the videos.
This list is a bit lengthy, but you might find it useful:
Graphics Frame Analyzer GFA Deep Dive Articles and Coordinating Videos
Part 1
In Graphics Monitor, choose your configuration options to analyze files for single-frame profiling.
Part 1: Configure and Capture Frames (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-1.html
Part 2
In Graphics Monitor, choose configuration options to analyze files for multi-frame profiling.
Part 2: Configure and Capture Multiple Frames (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-2.html
Part 3
Explore the user interface features in the multi-frame view of Graphics Frame Analyzer. Identify the performance regressions on each frame based on the captured platform and hardware metrics.
Part 3: Open and Explore Multiple Frames (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-3
Part 4
Learn about the user interface features in a single frame view of Graphics Frame Analyzer. Detect bottlenecks in the graphics pipeline while analyzing GPU-bound applications.
Part 4: Open and Explore a Single Frame (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-4.html
Part 5
Use the bar chart and the API log while analyzing a single frame in Graphics Frame Analyzer to manipulate data and discover the performance bottlenecks within your application.
Part 5: Working with the Bar Chart and API Log (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-5
Part 6
Determine bottlenecks and performance regressions in your applications using the metrics viewer in the single-frame view of Graphics Frame Analyzer.
Part 6: Exploring the Metrics Viewer (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-6.html
Part 7
This video shows how to use the center panel in the single frame view of Graphics Frame Analyzer to inspect a draw call. Analyze the resources of the selected draw call to determine where to apply your optimization efforts.
Part 7: Inspecting a Draw Call (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-7.html
Part 8
Perform render-state experiments to isolate potential bottlenecks and areas of optimizations in your games while in a single-frame view of the Graphics Frame Analyzer.
Part 8: Render State Experiments (Article)
https://software.intel.com/content/www/us/en/develop/videos/graphics-frame-analyzer-part-8.html
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Also - if you have UE 4.26 or 4.27, we have a GPA plugin that you can add to UE. (For 5.0 we are working with Epic to integrate the plugin.)

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