I'm beginning to use Intel's GPA to debug my Direct3D11 application. I am able to capture a single frame successfully and open the trace file with the frame analyzer for DirectX. I would like to be able to see the render target output so that I can select pixels and view their trace...How do I accomplish this?
Click on "Sort by Render Target" at the top of the bar graph. Then select the render target in which you would like to perform pixel history on.
The render target should appear. Then click on a pixel within the color buffer to perform pixel history. Once this has been done, you can trace the pixel's history.
If you think there is an issue with the capture, please private message me a copy of you capture file so I can take a look at it!