I'n using Intel GPA Graphics Monitor for capturing frames.
Please add function for taking frames from a running 3D-application.
Intel GPA works great! Thanks.
There actually is this functionality already!
To inject into a running application you can do these steps:
1. Turn on "auto detection" - right click graphics monitor in your task tray -> preferences -> check "auto-detect launched applications" (notice graphics monitor will turn greenish)
2. start your D3D application and the HUD should be working.
3. capture frames and proceed as normal.
Let me know if you have any questions!
Seth S. (Intel) wrote:
start your D3D application and the HUD should be working.
I'm sorry, I mean a function for taking frames from already started (running) D3D application
Also, Is that possible to inject Frame Capturing HUD manually using third-party advanced injectors?
Unfortunately it's not possible for us to inject into a running application with GPA, even with a third-party injector.
What use case are you looking at that won't let you first start GPA and then the application? Maybe if I understand why you need this functionality, I can help you find a workaround.