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At develop Brighton, an Intel talk on "Practical examples of multi-threading in games" emphasizes on the "Work Crew Technique" among 2 threading techniques demonstrated on a the second case study, a "Demolish Simulation" demo using Opende physical engine.
It's stated as "Not quite so simple to implement" but lacks any other details or information on implementation.
Is it possible to have more hindsight on the implementation or even the source code ?
First case study source code is available here
Still looking for the second.
It's stated as "Not quite so simple to implement" but lacks any other details or information on implementation.
Is it possible to have more hindsight on the implementation or even the source code ?
First case study source code is available here
Still looking for the second.
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