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I want to know how to detect jump as a gesture in unity using Intel Realsense sensor. Please suggest some tutorials also if possible. Thanks in advance.
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Getting Unity to recognize a camera-powered jump will not be straightforward, unfortunately. The link below has an article about how the problem of jump recognition in Unity was approached using a Kinect camera.
https://lightbuzz.com/jump-detection-kinect/
In that article, their detection is based on body joint position. To do that with a RealSense 400 Series camera, it would be necessary to use a software package called Nuitrack SDK, which fortunately is integrated very well with Unity and has test samples for it on the Unity Asset Store.
Nuitrack SDK
Nuitrack on the Asset Store
https://assetstore.unity.com/packages/templates/packs/nuitrack-skeleton-tracking-127675
A user called Westa who is experienced in both Nuitrack and RealSense suggested an approach for creating a jumping gesture in Nuitrack.
https://community.nuitrack.com/t/how-to-update-new-gesture-in-nuitrack-gesturetype-sample-jump-gesture/505
In my own work with RealSense and Unity, the approach I took was to control a Unity object with camera inputs and trigger a jump action when lifting my real-world head up high (representing the action of making a physical effort to jump).
Edit: I thought it might be useful to show a practical example of jump detection with Kinect, in a Kinect launch game in 2010 called 'Sonic Free Riders'.
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