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I found some different descriptions about the camera coordinate system(point coordinate)
The pic below is the explanation of points coordinates which I consider as camera coordinate in this page
https://github.com/IntelRealSense/librealsense/wiki/Projection-in-RealSense-SDK-2.0# point-coordinates Projection in RealSense SDK 2.0 · IntelRealSense/librealsense Wiki · GitHub
But the explanation with red underline about point coordinates is different from what Intel RealSense Viewer shows (the pic below)
is the two coordinate system same ?
Thank you !!
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In 3D mode, you can get a better idea of the camera's perspective by looking at the faint 3D projection lines that become visible if you pan the camera around. Ir projects a field of view that starts at a point at the camera's imager origin and widens outwards in all directions.
Because the lines are hard to see, I traced over them in my art software to illustrate them better.
The Z-depth arrow on the stream faces forward at whatever the camera is looking at from its perspective. So Z-distance will be positive because the detected Z increases as an object moves away from the camera, in the direction of the arrow.
Admittedly, I do not have an explanation for the direction of the Y arrow if Y-down = positive.
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So the coordinate system in the Viewer doesn't matter when I get my 3D coordinates of some objects . Is that right?
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It would definitely be easier to rely on 3D XYZ coordinates output by a script. You can't get much meaningful information from the on-screen arrows in the Viewer in 3D mode, since - unlike 2D mode- there is not a coordinate readout.
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