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Ralf_K_
Beginner
87 Views

Decode to Direct3d11-Texture (GPU-only)

I have an existing Direct3d11 App with a static Texture2d. I want to make the static Texture2d dynamic by decoding a H264 stream direct to this D3D11 Texture2D which is represented by a ShaderResourceView.

Is this possible with Intel Media SDK on GPU only (without copying decoded Frames temporarily to system memory) ?

If yes, is there a sample available, which explains how i can do this?

Best regards,

Ralf

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2 Replies
87 Views

Hello there - If I understand your question right, you want to use Media SDK's decoder to render directly onto the D3D surfaces without copying into system memory, right? If so, you can look at our sample_decoder sample that provides this option (using the -r option from command line). https://software.intel.com/en-us/intel-media-server-studio-support/code-samples

If I misunderstood your question, let me know.

Ralf_K_
Beginner
87 Views

Thanks, this is a good starting point, for me.

 

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