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Here's a puzzling situation.
Different drivers and architectures (x86 vs. x64) report a different "max compute units" value on a dual Xeon E6-2690 v3 workstation (2 x HyperThreaded 12-core Xeons).
The new Visual Studio Code-Builder "Platform Info Tree" reports 32 compute units on both the 1.2 and 2.1 devices (incorrect).
The older standalone _x86_ Code-Builder reports 32 on both the 1.2 and 2.1 devices (incorrect).
The _x64_ Code-Builder reports 48 on both the 1.2 and 2.1 devices (correct).
The Nsight OpenCL System Info window reports 48 on both devices (correct).
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Thanks for this report. Some questions:
- We've just released a new SDK (R3). Do you still see the problem in the Visual Studio code-builder plugin with the latest R3 SDK version?
- What version of Visual Studio are you using?
- What info do you get from clGetDeviceInfo for CL_DEVICE_MAX_COMPUTE_UNITS? (You can check with the Capsbasic sample. Should be correct, but it will be helpful to verify.)
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Jeffrey M. (Intel) wrote:
Thanks for this report. Some questions:
- We've just released a new SDK (R3). Do you still see the problem in the Visual Studio code-builder plugin with the latest R3 SDK version?
- What version of Visual Studio are you using?
- What info do you get from clGetDeviceInfo for CL_DEVICE_MAX_COMPUTE_UNITS? (You can check with the Capsbasic sample. Should be correct, but it will be helpful to verify.)
- This was with R3 installed. The VS2015 code builder plugin only reports 32 compute units. The EOL'd standalone Code Builder x86 also only reports 32 compute units.
- VS2015 Pro
- CL_DEVICE_MAX_COMPUTE_UNITS is what the Nsight System Info panel uses and it reports 48 units ... but is this related to x64 vs. x86?
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Thanks for the additional info. Not sure if there is a relationship to x64 vs x86, but I've got this filed as a potential bug so we can continue looking from here. Thank you for your help with making our tools even better.
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