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xinyang_w_
Beginner
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hello, everyone
I recently did intelrealsenensf200 development, I want to use it to detect my hands, but I can not separate the lefthand and righthand, is there any way you can separate the lefthand and righthand?

 

 

 

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xinyang_w_
Beginner
834 Views

hello, everyone
I recently did intelrealsenensf200 development, I want to use it to detect my hands, but I can not separate the lefthand and righthand, is there any way you can separate the lefthand and righthand?

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MartyG
Honored Contributor III
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To clarify the above message: Xinyang W, who is from China, was using the Unity_Chan avatar that comes packaged with the Far East version of Unity, a kind of equivalent of the Unity sample avatar that comes with the RealSense SDK.  The anime-themed Unity_Chan is the mascot figure of Unity in the Far East.

Xinyang put TrackingActions in the left and right upper and lower arms and hands of the Unity_Chan avatar, with movement constrained to the X rotational axis so that they went up and odwn when the real-life hands were moved up and down.  

The arms and hands of the avatar did indeed move up and down, but the controls were somewhat awkward because the way that this avatar is constructed from TrackingAction-equipped model pieces (rather than the TrackingActions being in spherical rotational joints with flesh pieces attached to them like in my own avatar) means that the arms tend to jump up and down a bit instead of moving smoothly.

Anyway, the control of the arms is not actually that bad when only using one hand.  Where the troubles begin is when trying to use two hands to move the left and right arm independently.  The arm that is controlled with the second hand really struggles to move effectively, even when its TrackingActions are set to 'Two Hands Detected' so that this arm can only move when the camera sees that both hands are visible.  even setting all the one-handed Index 0 TrackingActions to use the Continuous setting (to reduce the camera's tracking confusion) and having Continuous switched off on all the Index 1 T/A's made no difference.

Even in my own advanced full body avatar, two-handed control can be awkward at present.  It's a problem I've been trying to address for a year and a half and are still working on.  I've personally edited Xinyang W's avatar project and optimized it as best I can, but I think that ultimately the problem is that the Unity_Chan avatar's construction is just not suited to use with TrackingActions.  I recommended to him that he takes all he has learned from working with the avatar and begins building his own one from scratch.

If anyone reading this has their own tips to share about improving independent two-handed control of objects though, it'd be geat if you could share them here!

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xinyang_w_
Beginner
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Thank you for the perfect interpretation, Marty G helped me a lot, thank you,

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