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I'm building a basic fresh project using Crosswalk for Android.
Pretty much I followed the instructions and added the following 3 lines to my intelxdk.config.additions.xml
<intelxdk:crosswalk xwalk-command-line="--ignore-gpu-blacklist" /> <intelxdk:crosswalk xwalk-command-line="--show-fps-counter" /> <intelxdk:crosswalk xwalk-command-line="--ui-show-fps-counter" />
They show up in my other build files just fine and look correct.
Example Crosswalk config:
<intelxdk:crosswalk xmlns:intelxdk="http://xdk.intel.com/ns/v1" xwalk-command-line="--disable-pull-to-refresh-effect"/> <intelxdk:crosswalk xmlns:intelxdk="http://xdk.intel.com/ns/v1" xwalk-command-line="--ignore-gpu-blacklist"/> <intelxdk:crosswalk xmlns:intelxdk="http://xdk.intel.com/ns/v1" xwalk-command-line="--show-fps-counter"/> <intelxdk:crosswalk xmlns:intelxdk="http://xdk.intel.com/ns/v1" xwalk-command-line="--ui-show-fps-counter"/></widget>
So I'm quite confused when I build my APK I check the assets / xwalk-command-line and only see the default line:
xwalk --disable-pull-to-refresh-effect
Am I doing something wrong? My goal is to try to build an app that will use webgl rather then canvas. It's a web based game using html5/js. The game and such works fine but canvas is much too slow.
- Tags:
- HTML5
- Intel® XDK
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This is a known issue with the Crosswalk 15 + CLI 5 build system. A fix has not yet been deployed.
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