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Intel XDK first music start up and now build error

Volkan_K_1
Beginner
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Hi,

I have been developing my current game for the last 3 months and until today I had no problems with Crosswalk. Today I tried to build my game with Crosswalk 14 and first it worked ok but the problem was the music didn't start. So I tried to build again and the build failed. I tried exporting from Construct2 again and again the build fails. It is using Cordova Plugins of Admob, Chartboost, Unity and In App Purchases as well as orientation plugins which is landscape. 

The build fail snapshot is in the attachment.

 

Thank you

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John_H_Intel2
Employee
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Can you try removing the plugins, reupload, and rebuild to see if they are the cause of the failure?

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PaulF_IntelCorp
Employee
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@Volkan -- the music issue is a known problem that is the result of an updated build system. We are still trying to resolve the issue. If you switch to using the shared mode build or update your project to a CLI 5.1.1 build and then build with Crosswalk 15 you will resolve the music issue (and you may have better luck with the build, since those build systems are different than what is used for the 7-14 builds). This suggestion requires that you update to the latest release: 2496.

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Volkan_K_1
Beginner
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Hi @JOHN H. (Intel) &  @Paul F. (Intel) Thank your for your replies.

After I posted here I realised that I have forgotton the Vungle plugin inside my project before exporting which was an older version and this was causing the build fail.

The music I still had problem but I solved that inside Construct2 before exporting for Intel XDK. I moved the music files from music folder to sound folder which solved the issue for a short time of course. Because the music files should belong the music folder for better performance and to preload music. But for now everything works fine. Now I updated Intel XDK today but I don't see any Crosswalk 15 for my current projects.

 

I will see what I can do. Also I am working on a project right now which is a big game with lots of sprites in it. Before I was always building with Crosswalk 11 and had no problems with performance but now my game really realyl works slow suddenly. I didn't change anything only added more levels to it but still all the levels are similar. This happened after my last update of XDK. Could this be because of your current XDK updates??

 

Thank you

Kind Regards

Volkan

 

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PaulF_IntelCorp
Employee
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Volkan -- changes in performance would strictly be a function of the build system, not the XDK. Since you have upgraded to 2496, you probably have a CLI 4.1.2 project. You need to change the CLI (build settings on project tab) to 5.1.1 and then you'll see Crosswalk 15 as an option (currently, your only option). I recommend you try building CW15 to test the performance, it should be much better.

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Volkan_K_1
Beginner
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Hi Paul F. (Intel)  Actually what I did is I started a new project and reimported my files inside from Construct 2 and it workd with CW15 and also the previous music problem is solved. Also the performance of CW15 seems much much better than before I tested on my old Samsung Note 2 phone which works really slow not and it worked fine there only in one of my Samsung Tablets which is SM-T330 and has Android 4.4.2 in it worked really really slow. My game is quite heavy with lots of levels and sprites in it. But seems CW15 will work fine for now. Thank you for the help.

 

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PaulF_IntelCorp
Employee
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Glad to hear the CW15 solution is working. There were changes in that version of Crosswalk that should help performance and minimize some visual artifacts that some developers complained about in the prior versions.

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