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OpenGL 1.5 on intel GMA 950 ? is this possible

neointel_com
New Contributor I
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I have heard from many users and also read in some blogs that this IGP is capable of running openGL 1.5 and also some features of openGL 2.0 ... Is this right ... can some body elaborate about this ... already GMA 950 support 66% of OpenGL 1.5 and 10 % of openGL 2.0 ... some body put some light on this issue
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neointel_com
New Contributor I
1,568 Views
Quoting - neointel.com
I have heard from many users and also read in some blogs that this IGP is capable of running openGL 1.5 and also some features of openGL 2.0 ... Is this right ... can some body elaborate about this ... already GMA 950 support 66% of OpenGL 1.5 and 10 % of openGL 2.0 ... some body put some light on this issue

an update ..

just now i went through a forum .. in that it is mentioned that GMA 950 is able to support shading language 1.2 in mac opertating system .. and i don't understand why windows is not able to support this ... moreover the number of extension supported in mac is 77 and in windows it is only 56 ... again don't why it cannot be done for windows ..

this is the link where i have read this http://forums.nvidia.com/index.php?showtopic=90909

and the details of gpu caps viewer

Here's the report from OpenGL Extensions Viewer:

Renderer: Intel GMA 950 OpenGL Engine
Vendor: Intel Inc.
Memory: 64 MB
Version: 1.2 APPLE-1.5.28
Shading language version: 1.20
Max number of light sources: 8
Max viewport size: 2048 x 2048
Max texture size: 2048 x 2048
Max anisotropy: 4
Max samples: 0
Max draw buffers: 0
Max texture coordinates: 8
Max vertex texture image units: 16

Extensions: 77
GL_APPLE_aux_depth_stencilGL_APPLE_client_storage
GL_APPLE_element_arrayGL_APPLE_fenceGL_APPLE_flush_buf
fer_rangeGL_APPLE_flush_renderGL_APPLE_object_purgeable
GL_APPLE_packed_pixelsGL_APPLE_pixel_bufferGL_APPLE_
specular_vectorGL_APPLE_texture_rangeGL_APPLE_transform
_hintGL_APPLE_vertex_array_objectGL_APPLE_vertex_array_
rangeGL_APPLE_vertex_program_evaluatorsGL_APPLE_ycbcr_4
22GL_ARB_depth_textureGL_ARB_fragment_programGL_ARB_
fragment_program_shadowGL_ARB_fragment_shaderGL_ARB_mul
titextureGL_ARB_pixel_buffer_objectGL_ARB_point_sprite
GL_ARB_shader_objectsGL_ARB_shading_language_100GL_AR
B_shadowGL_ARB_texture_border_clampGL_ARB_texture_compr
essionGL_ARB_texture_cube_mapGL_ARB_texture_env_addG
L_ARB_texture_env_combineGL_ARB_texture_env_dot3GL_ARB_
texture_mirrored_repeatGL_ARB_texture_non_power_of_twoG
L_ARB_texture_rectangleGL_ARB_transpose_matrixGL_ARB_ve
rtex_blendGL_ARB_vertex_buffer_objectGL_ARB_vertex_prog
ramGL_ARB_vertex_shaderGL_ARB_window_posGL_ATI_textu
re_env_combine3GL_EXT_abgrGL_EXT_bgraGL_EXT_blend_co
lorGL_EXT_blend_equation_separateGL_EXT_blend_func_sepa
rateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_c
lip_volume_hintGL_EXT_draw_range_elementsGL_EXT_fog_coo
rdGL_EXT_framebuffer_objectGL_EXT_geometry_shader4GL
_EXT_gpu_program_parametersGL_EXT_multi_draw_arraysGL_E
XT_packed_depth_stencilGL_EXT_rescale_normalGL_EXT_seco
ndary_colorGL_EXT_separate_specular_colorGL_EXT_shadow_
funcsGL_EXT_stencil_two_sideGL_EXT_stencil_wrapGL_EX
T_texture_compression_dxt1GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_addGL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_biasGL_EXT_texture_rectangleGL_EXT
_transform_feedbackGL_IBM_rasterpos_clipGL_NV_blend_squ
areGL_NV_light_max_exponentGL_NV_texgen_reflectionGL
_SGIS_generate_mipmapGL_SGIS_texture_edge_clampGL_SGIS_
texture_lod
Core features
v1.1 (100 % - 7/7)v1.2 (100 % - 8/8)v1.3 (88 % - 8/9)v1.4 (86 % - 13/15)v1.5 (66 % - 2/3)v2.0 (90 % - 9/10)v2.1 (66 % - 2/3)v3.0 (23 % - 5/21)
OpenGL driver version check (Current: 1.2 APPLE-1.5.28, Latest known: 1.2 APPLE-1.5.28):Latest version of display drivers foundAccording the database, you are running the latest display drivers for your video card.
No compiled vertex array supportThis may cause performance loss in some applications.
Multitexture supportThis feature accelerates complex rendering such as lightmaps or environment mapping.
Secondary color supportThis feature provides an alternate method of coloring specular highlights on polygons.
S3TC compression supportThis feature improves texture mapping performance in some applications by using lossy compression.
Vertex array range supportThis feature improves performance in some applications by using AGP for dynamic vertex transformation.
Texture edge clamp supportThis feature improves texturing quality by adding clamping control to edge texel filtering.
Vertex program supportThis feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)
Fragment program supportThis feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)
Texture anisotropic filtering supportThis feature improves the quality of texture mapping on oblique surfaces.
Point sprite supportThis feature improves performance in some particle systems.
OpenGL Shading Language supportThis feature enables high level shading language for shaders.
Frame buffer object supportThis feature enables render to texture functionality.
Extension verification:
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