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Hi,
The following code always return 0 for w,x,y,z.
anyone know what's wrong?
PXCMFaceData.PoseData poseData = _iFace.QueryPose(); if (poseData != null) { PXCMFaceData.PoseQuaternion poseQuaternion; if (poseData.QueryPoseQuaternion(out poseQuaternion)) faceRenderer.DisplayPoseQuaternion(poseQuaternion); Debug.Log ("w: "+poseQuaternion.w+"x: "+poseQuaternion.x+"y: "+poseQuaternion.y+"z: "+poseQuaternion.z); }
Thanks
Majid
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Did you use 2D camera? You need use Intel RealSense Camera to get pose data. Thanks!
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I am using Creative Senz 3D camera and just running this unity application
https://software.intel.com/sites/default/files/managed/5f/ce/Tutorial_UnityProjectSolution.zip
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You are using the 2013 Perceptual Computing SDK camera. For the 2014 Real Sense SDK you need to use the RealSense F200 front facing camera. Currently only available thru Intel pre-release until it comes out in OEM systems. (Currently there's a queue for these).

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