Software Archive
Read-only legacy content
Announcements
FPGA community forums and blogs have moved to the Altera Community. Existing Intel Community members can sign in with their current credentials.

iOS sound not in sync

Flemming_P_
Beginner
934 Views

Hi

The sound fx in C2 game .... like on collision, destroy ect is not correct, out of sync
why is that and is there a work around using a plugin ?

Plays very nice in crosswalk build

 

Cheers

 

 

0 Kudos
4 Replies
Amrita_C_Intel
Employee
934 Views

Can you elaborate more what you are trying to say?

0 Kudos
Flemming_P_
Beginner
934 Views

I will try :-)

In my game there is a sound fx when an object is hit

On android the sound play exact when its hit, But on the iOS it 
sometime does but often it delayed a half sec 

Its very clear on the iPad

Cant post the ipa file, since for now its adhoc

Regards
Flemming

 

 

 

0 Kudos
John_H_Intel2
Employee
934 Views

"Its very clear on the iPad" - What does this mean? It plays the way you want?

What device is it delayed on?

0 Kudos
Flemming_P_
Beginner
934 Views

Hi John

Got the sound working on iOS

Found a forum where some where writing about the swipe lock that can be set
in general settings on mute - this however does not mute all and the Mute-icon
when pushing up/down on device still show unmuted .. as you saw in the video I sent

anyway now it works BUT on ipad the delay is more tha on the iphone

REGARDS

Flemming

 

 

 

 

 

0 Kudos
Reply