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I try to get a .p12 file for my XDk build
Followed this tutorial - https://www.scirra.com/tutorials/1353/how-to-export-and-build-your-games-with-intel-xdk-crosswalkphonegap
and this from Intel - http://www.html5dev-software.intel.com/amdocs/lib/Walkthrough_v1_UploadCSR-ObtainCert.pdf
BUT I got this red line > signed by unknown authority and the export as .p12 file is greyed out
For better explonation Ive done step by step screendump
What am I doing wrong ?
/ Flemming
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- Intel® XDK
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When you download the ios distribution cer from Apple, you need to provide that to XDK, not to the keychain tool. Click the build button, iOS, Edit (step 1) and upload your cer there. Make sure you used the file that you can download on this page to generate your cer.
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HI JOHN
Thanks … I done a lot google search and found this guys tutorial :-) AND has my game running for test on my iPad.
BUT have 2 Issues
1. The icon is a Cordova default icon and not the ones I've put in XDK
2. NO sound - can be a Construct 2 problem
Here the tutor link that helped me out https://www.youtube.com/channel/UC_bqytdPTZklSPdb1qXC68A
Regards
Flemming
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Glad you got things figured out.
1. The icon is a Cordova default icon and not the ones I've put in XDK
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OKAY... updated the ipad2 to 8.01 and now it shows
Could you please tell me what the difference is in cordova build vs Legasy
Also why is it not keeping the portrait-mode as set in build
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iOS 6 required different icon sizes that newer version of iOS do not require. You can manually specify them in the additions file. We dont require them because iOS 7+ is on more than 97% of iOS devices.
The difference between Cordova and Legacy is HUGE. The Legacy builds are very handicapped. You have to write your own plugins and you are very limited, unless you know how to write your own custom plugins (many do not). The Cordova builds make use of an existing repo of cordova plugins that you can use. All you need to do is follow each plugins documentation and you can then add the corresponding code to your app to do whatever it is that you want to do.
What portrait mode are you referring to? If its in the project settings, that might only be for the splash screen. If you are trying to lock you app to portrait, you can include the intel device plugin, then use the following command
intel.xdk.device.setRotateOrientation("portrait");

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