Experienced C/C++ developer now working on an OpenCL-based game engine for a large-scale real-time strategy game called "Military Operations" set during World War 2. Driven by a planetary-scale engine capable of visualizing the entire Earth, the game's maps are reproduced on a 1:1 scale from real-world map data. This attention to detail is taken all the way to the representation of military units whose composition is based on historical information allowing the 1:1 reproduction of every vehicle and soldier in battles of up to 50,000 entities fighting across 30,000 km2 of terrain in real-time.