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Hi all! I'm try to use the ShadowFX from GPUOpen-Effects/ShadowFX - C++ - GitHub
During debug on Visual Studio 2012 the sample is hangs on file
ShadowFX\amd_shadowfx_sample\src\ShadowFX_Sample.cpp (line 1561):
void CALLBACK OnD3D11DestroyDevice(void* pUserContext)
{
...
SAFE_RELEASE(g_pShadowMapPS);
...
}
Call Stack:
ShadowFX_Sample_Debug_2012.exe!OnD3D11DestroyDevice(void * pUserContext=0x0000000000000000) Line 1561 | ||
> | ShadowFX_Sample_Debug_2012.exe!DXUTCleanup3DEnvironment(bool bReleaseSettings=false) Line 3014 | |
ShadowFX_Sample_Debug_2012.exe!DXUTChangeDevice(DXUTDeviceSettings * pNewDeviceSettings=0x0000000003387b30, bool bClipWindowToSingleAdapter=true) Line 1912 | ||
ShadowFX_Sample_Debug_2012.exe!DXUTChangeDevice(DXUTDeviceSettings * pNewDeviceSettings=0x0000000000377390, bool bClipWindowToSingleAdapter=true) Line 2151 | ||
ShadowFX_Sample_Debug_2012.exe!DXUTCreateDevice(D3D_FEATURE_LEVEL reqFL=D3D_FEATURE_LEVEL_11_0, bool bWindowed=true, int nSuggestedWidth=1920, int nSuggestedHeight=1080) Line 1704 | ||
ShadowFX_Sample_Debug_2012.exe!wWinMain(HINSTANCE__ * hInstance=0x000000013f4a0000, HINSTANCE__ * hPrevInstance=0x0000000000000000, wchar_t * lpCmdLine=0x0000000000306684, int nCmdShow=10) Line 375 |
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5 Replies
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Hi Andrey,
I am looking into this, I will let you know what I find out.
-Michael
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Hi Michael, Thank you for your response.
On AMD R7 240, nVidia 210 it is working fine.
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The problem is absent on the last driver, but during debugging of a sample, it works very slowly.
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Hi Andrey,
So with the latest driver the issue is not present?
-Michael
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Hi Michael,
So with the latest driver the issue is not present?
Yes.

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