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Hi, I have a reproduction in Rust of this shader bug that appeared recently.
https://github.com/jacksonlevine/IntelUHDGraphicsIssueReproduction
I am not sure why but it is broken, and only on my Intel UHD Graphics cards as of somewhat recently, fine before that (even on the Intel ones).
I have two Intel UHD Graphics cards in different machines that reproduce the problem, and there is no problem on my Nvidia GeForce.
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Hi @JacksonLevine Ty for reaching out Intel Developer Support
I'll get to reproduce the issue in one of our systems. Once I'm able to repro I will report back to you in case I have questions.
In the meantime, can you share your SSU?
Keep in touch!
Karen
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Hi Karen,
Thank you for the fast reply! Here is the result of running SSU, one for both of the computers with UHD cards, both of which have the issue present with my demo program (On their Intel UHD's only!)
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@JacksonLevine thank you, we're trying our best to provide best in class support
FYI, I was able to reproduce the same issue in a newer machine. I need to do some digging in case this has been reported before
If not, I'll get back to you tomorrow with an internal report number that will be shared with the development team
Talk to you soon!
Karen
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Update. Issue has been reproduced with driver 5762.
Report WIP
Karen
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Hello @JacksonLevine thanks in advance for your patience
Here's the internal report number for this issue: 14022966582
Regular cadence for fixes takes generally from 3 up to 6 months, but we have been having faster response than that.
Any update I get, I'll let you know in this thread
Ty for your help! Talk to you soon
Karen
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