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Drivers: 31.0.101.2128
Product: i9-9900 Coffee Lake
Hello,
I am developing a game engine and am heavily using a gpu driven rendering pipeline. When testing months ago on intel gpus I found that glMultiDrawElementsIndirectCount would crash the engine on its initial call every single time. Recently I was made aware that this issue is resolved on Intel® Arc™ & Iris® Xe Graphics drivers as of driver version 31.0.101.5518. However, I still experience the crash on my older intel igpu. Are there any plans to bring this functionality to older products drivers?
Thanks
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Hello @Gore
One thing I need to share is that the older gens driver updates are low priority, therefore it will take some time to see the change (if any) in a public old gen driver.
With that in mind, I submit this issue to the drivers team, here is the internal number: 14022754863
Any news I will share through this thread.
Thanks,
-r2
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