Developing Games on Intel Graphics
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Using RealSense LiDAR L515 with Oculus Quest


I am keen to attach my RealSense LiDAR scanner to the front of my Oculus Quest 2 so I can build a VR point cloud explorer in Unity. I know that there is an Android wrapper that should allow me to detect the scanner with a USB OTG cable, but am unsure if this will work with the Quest, and if the L515 is supported. Also, I am not sure if the Unity package with the Android DLL is enough for this to work as published directly from Unity to the Quest.

Has anyone attempted anything like this? Is there anyone on the Intel team who would like to help me get this prototype working?

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Super User

You may get a better response by posting here:

Doc (not an Intel employee or contractor)

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