Developing Games on Intel Graphics
If you are gaming on graphics integrated in your Intel Processor, this is the place for you! Find answers to your questions or post your issues with PC games
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problem with creating depth texture for fbo on HD3000

Luk_sz
Beginner
683 Views

I have a notebook with nvidia and intel GPUs, this code works on nvidia but on intel glGetError returns  'invalid operation'

  glBindTexture(GL_TEXTURE_2D, m_depthTexture); 

  glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH32F_STENCIL8, WindowWidth, WindowHeight, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nil);

Is there some other format for depth & stencil buffer that intel would accept? Tried some combinations but without luck

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AXEL_M_Intel1
Employee
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Can you try this?

  glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH32F_STENCIL8, WindowWidth, WindowHeight, 0, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, nil);

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Luk_sz
Beginner
683 Views

fbo initialized properly on both cards :)

thank you

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