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System Setup Information:
-----------------------------------------
System Used: Acer TravelMate P273
CPU SKU: Intel Core i5-3230M CPU @ 2.60GHz
GPU SKU: HD 4000
Processor Line: ?
System BIOS Version: Insyde Corp. V2.09, 9/24/2013
CMOS settings: ?
Graphics Driver Version: Intel driver: 10.18.10.4252, nvidia 710m driver: 353.62
GOP/VBIOS Version: ?
Operating System: Windows 10 Pro
OS Version: 10.0.10240 Build 10240
API: ?
Occurs on non-Intel GPUs?: n/a
Steps to Reproduce:
-------------------------------
1. Run the below program on my computer...
Results:
-------------------------------
First-chance exception at 0x5ECB994A (igd10iumd32.dll) in tacGame.exe: 0xC0000005: Access violation reading location 0x00000158.
Additional Information:
-------------------------------
I started getting an access violation in igd10iumd32.dll after upgrading from Windows 7 to 10. My laptop has both integrated and dedicated graphics cards, but the preferred graphics card is a NVIDIA GeForce 710m. However I get an access violation in igd10iumd32.dll, which is part of my intel driver ( version 10.18.10.4252 ). I think what's happening is that there's some bug because my current driver doesn't support Windows 10, and from searching https://downloadcenter.intel.com/ I couldn't find a driver for my Intel HD Graphics 4000 and 64 bit Windows 10.
Below is a sample 'hello world' program that reproduces the program on my machine. It's seemly random - it may happen in the 2nd loop, or the 279th.
So, is what's happening because of what I think is happening, and can I do anything about it?
#include "sdl/SDL.h"
int main( int argc, char*argv[] )
{
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
return 1;
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 4 );
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 4 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 );
SDL_GL_SetAttribute( SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 0 );
SDL_Window* sdlWindow = SDL_CreateWindow(
"tac",
30, 60,
1366, 768,
SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN );
if( !sdlWindow )
return 1;
SDL_GLContext mainContext = SDL_GL_CreateContext( sdlWindow );
if( !mainContext )
return 1;
while( true )
{
SDL_Event mySDLevent;
while( SDL_PollEvent( &mySDLevent ) )
{
}
SDL_GL_SwapWindow( sdlWindow ); // <-- it crashes here
}
SDL_GL_DeleteContext( mainContext );
SDL_DestroyWindow( sdlWindow );
SDL_Quit();
return 0;
}
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Hi Nate,
We released a new Windows 10 driver a few days ago. Have you tried it yet?
Here is the driver release announcement: https://software.intel.com/en-us/blogs/2015/08/04/new-intel-iris-iris-pro-and-hd-graphics-production-driver-for-windows-10-64-bit
-Michael
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I saw this one, but it didn't say anything about Intel HD Graphics 4000 (the lowest is 4200). But I'll run the executable anyways and see what happens!
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Suspicions confirmed. I just tried to run it, and got
Error: This computer does not meet the minimum requirements for installing the software.
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OK, I will get an internal ticket filed and get it investigated.
-Michael
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Looks like garbage value leftover from previous caller/callee which was picked and referenced.
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