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Hello,
I would like that my 3d Irrlitch game doesn't contains OpenGL memory leaks in "Intel(R) HD Graphics" Card cuz my game can't be run more than 20 minutes on a 4Go Ram Desktop.
I have this following issue and I need to add a glFinish() in the code like that :
https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/280679
My 1rst question is : Is it fixed on all new OpenGL driver for "Intel(R) HD Graphics" (include win7)?
If the bug is not fixed, how to detected that we are on a "Intel HD" (not only Intel) on OpenGL?
(I would like to apply this the on-fly "patch" only in the Intel HD graphics cuz it's not recommanded on NVIDIA Card)
My 2nd question: What's glGetString(GL_RENGERER) return on Intel(R) HD Graphics? Do you have a example of the string?
My 3rd question: When or after which version (glGetString(GL_VERSION)) is the bug fixed?
++
glut32
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What Intel Graphics is in your system? Can you provide more details?
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