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This bug could be the same as this one or similar.
System Setup Information:
-----------------------------------------
System Used: Lenovo Y700-15ISK
CPU SKU: i7-6700HQ
GPU SKU: HD Graphics 530
Processor Line: (Y-Series, U-Series, etc.)
System BIOS Version: n.n.
CMOS settings: n.n.
Graphics Driver Version: 25.20.100.6618
GOP/VBIOS Version:
Operating System: Windows 10
OS Version: 1709 (Build: 16299.967)
API: OpenGL 4.3
Occurs on non-Intel GPUs?: no
Steps to Reproduce:
-------------------------------
1. Load a wide Bitmap (5460+ pixel) on Windows. (in BGR format)
2. Load it to an OpenGL texture
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_BGR, GL_UNSIGNED_BYTE, buffer);
Expected Results:
Texture will be shown correct like on Nvidia GPU. (WhatExpect.png)
Actual Results:
-------------------------------
Texture is black. (5462px.png)
Additional Information:
-------------------------------
- Texture will be shown if I change the format in the glTexImage2D call to GL_RGB, but the red and blue channel is switched (GL_RGB.png)
- no Problem by texture wide <=5460 pixel (5460px.png), Problem begin at 5461pixel (5461px.png)
- my Texture has the size 8192x4096, the texture will correctly loaded if it has the format 4096x8192 (portraitTexture.png)
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