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System Setup Information:
-----------------------------------------
System Used: Telestream Wirecast Gear
CPU SKU: i7 6700K
GPU SKU: HD Graphics 530 (But also happens on HD 4600 and HD 5000)
Processor Line: N/A
System BIOS Version: American Megatrends Inc., F6, 10/26/2015
CMOS settings: N/A
Graphics Driver Version: 21.20.16.6446
GOP/VBIOS Version: 1028.0
Operating System: Windows 10
OS Version: 10.0.14393 Build 14393
API: N/A
Occurs on non-Intel GPUs?: No (Works perfectly fine on AMD Radeon Pro 455 and Nvidia GT 750M and GTX 980Ti)
Steps to Reproduce:
-------------------------------
1. Build and Run attached App
2. You should get the crash immediately
Expected Results:
-------------------------------
Single window opens up with a image that has a Hue shift applied
Actual Results:
-------------------------------
Crashes trying to load the Pixel Shader
Additional Information:
-------------------------------
When a pixel shader is utilizing class linkages to sample color, any additional arithmetic operation on the sampled color appears to cause the CreatePixelShader call to throw an exception. In the attached example, I use class linkage to be able to dynamically swap samplers for different color spaces and then apply a hue shift to the output color.
Crash stack trace:
igc64.dll!00007ffcb88d293e()
Unknown
igc64.dll!00007ffcb8bdcb65()
Unknown
igc64.dll!00007ffcb8c13835()
Unknown
igc64.dll!00007ffcb8c115e0()
Unknown
igc64.dll!00007ffcb8aec659()
Unknown
igc64.dll!00007ffcb8aece8f()
Unknown
igc64.dll!00007ffcb8cc60a6()
Unknown
igc64.dll!00007ffcb8cc61ff()
Unknown
igc64.dll!00007ffcb8cc646a()
Unknown
igc64.dll!00007ffcb8cc5b81()
Unknown
igc64.dll!00007ffcb87f47e2()
Unknown
igc64.dll!00007ffcb87057a1()
Unknown
igc64.dll!00007ffcb87071eb()
Unknown
igd10iumd64.dll!00007ffcb9f83ba1()
Unknown
d3d11.dll!00007ffcbbd47555()
Unknown
d3d11.dll!00007ffcbbd4c174()
Unknown
d3d11.dll!00007ffcbbd6dd18()
Unknown
d3d11.dll!00007ffcbbd34f2b()
Unknown
d3d11.dll!00007ffcbbd59aae()
Unknown
d3d11_3SDKLayers.dll!00007ffc7bc5adbf()
Unknown
d3d11_3SDKLayers.dll!00007ffc7bc47eff()
Unknown
d3d11_3SDKLayers.dll!00007ffc7bc06957()
Unknown
d3d11.dll!00007ffcbbdbd944()
Unknown
d3d11.dll!00007ffcbbd398cc()
Unknown
d3d11.dll!00007ffcbbd42826()
Unknown
d3d11.dll!00007ffcbbd3eb08()
Unknown
d3d11_3SDKLayers.dll!00007ffc7bc32970()
Unknown
> BlankWindow.exe!TextureDemo::LoadContent() Line 67
C++
BlankWindow.exe!Dx11DemoBase::Initialize(HINSTANCE__ * h_instance, HWND__ * hwnd) Line 121
C++
BlankWindow.exe!wWinMain(HINSTANCE__ * h_instance, HINSTANCE__ * prev_instance, wchar_t * cmd_line, int cmd_show) Line 42
C++
[External Code]
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Hi,
Thanks for the extra details and code samples to reproduce the issue. I have it reported and we will investigate. I will update when I learn more.
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Interesting, we never tested on an Intel HD 5500. Do you have an Intel HD 5000, 4600, or 530? Those are the chips that we reproduced this crash on.
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Checking in on the status of this issue?
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Hi,
Still investigating. We successfully reproduced the crash and our analyzing the memory dump as we look for the root cause.
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Hi,
The fix for this issue is in 15.46.05.4771 which will post 8/25 or 8/28 at the latest.
-Michael

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