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GLSL compiler fails to compile valid shader: "cannot evaluate offset into the vector"

Alastair_D_1
Beginner
904 Views

The files associated with the bug are here:

https://github.com/mc-imperial/shader-compiler-bugs/tree/master/Intel-HD-Graphics-520-Windows/compile_errors/large-v440-a5f4b3a8898de121_inv_variant_14

System Setup Information:
-----------------------------------------

System Used: Dell XPS
CPU SKU: i7
GPU SKU: HD 520
Processor Line: U-Series
System BIOS Version: Dell Inc. 1.0.0, 10/09/2015
CMOS settings: I can check on request
Graphics Driver Version: 20.19.15.4501
GOP/VBIOS Version: Intel Video BIOS
Operating System: Windows 10
OS Version: Pro
API: OpenGL
Occurs on non-Intel GPUs?: Haven't tried

 

Steps to Reproduce:
-------------------------------
1. Run the Intel GLSL compiler on variant_14_reduced_216_simplified.frag

Expected Results:
-------------------------------
The shader should compile successfully.

Actual Results:
-------------------------------
ERROR: 0:5: '' : cannot evaluate offset into the vector

Additional Information:
-------------------------------
The shader is accepted by glslangValidator.

 

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3 Replies
Michael_C_Intel2
Employee
904 Views

Hi Alastair,

Can you see if the issue reproduces on this new driver? 

https://downloadcenter.intel.com/download/26404/Intel-Graphics-Driver-15-45-

-Michael

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Alastair_D_1
Beginner
904 Views

Hi Michael

Yes, I can still reproduce this issue with the new driver.  Are you able to repro it?

Thanks

Ally

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Michael_C_Intel2
Employee
904 Views

Thanks for checking. I have the ticket filed and will the driver team to investigate. 

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