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The files associated with the bug are here:
System Setup Information:
-----------------------------------------
System Used: Dell XPS
CPU SKU: i7
GPU SKU: HD 520
Processor Line: U-Series
System BIOS Version: Dell Inc. 1.0.0, 10/09/2015
CMOS settings: I can check on request
Graphics Driver Version: 20.19.15.4501
GOP/VBIOS Version: Intel Video BIOS
Operating System: Windows 10
OS Version: Pro
API: OpenGL
Occurs on non-Intel GPUs?: Haven't tried
Steps to Reproduce:
-------------------------------
1. Run the Intel GLSL compiler on variant_14_reduced_216_simplified.frag
Expected Results:
-------------------------------
The shader should compile successfully.
Actual Results:
-------------------------------
ERROR: 0:5: '' : cannot evaluate offset into the vector
Additional Information:
-------------------------------
The shader is accepted by glslangValidator.
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Hi Alastair,
Can you see if the issue reproduces on this new driver?
https://downloadcenter.intel.com/download/26404/Intel-Graphics-Driver-15-45-
-Michael
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Hi Michael
Yes, I can still reproduce this issue with the new driver. Are you able to repro it?
Thanks
Ally
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Thanks for checking. I have the ticket filed and will the driver team to investigate.
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